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MOVE (Super FX): Difference between revisions
From SnesLab
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==== Example ==== | |||
Let: | |||
R<sub>14</sub> = 4983h | |||
R<sub>8</sub> = 9264h | |||
when MOVE R<sub>8</sub>, R<sub>14</sub> is executed: | |||
R<sub>8</sub> = 4983h | |||
=== See Also === | === See Also === |
Revision as of 23:53, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
2n'1n | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
MOVE is the name of a Super FX instruction and macro instructions that moves the value of a register into another register.
Syntax
MOVE Rn, Rn' MOVE Rn, #xx MOVE Rn, (xx) MOVE (xx), Rn
Example
Let:
R14 = 4983h R8 = 9264h
when MOVE R8, R14 is executed:
R8 = 4983h
See Also
External Links
- Official Super Nintendo development manual on MOVE: 9.57 on page 2-9-81 of Book II