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OR (Super FX): Difference between revisions
From SnesLab
(→See Also: ALT2) |
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OR #n | OR #n | ||
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==== Example 1 ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>4</sub> | |||
D<sub>reg</sub> : R<sub>5</sub> | |||
R<sub>4</sub> = 6368h | |||
R<sub>2</sub> = 168ch | |||
After executing OR R<sub>2</sub>: | |||
R<sub>5</sub> = 77ech | |||
=== See Also === | === See Also === |
Revision as of 17:45, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 3ECn | 2 bytes | 6 cycles | 6 cycles | 2 cycle | ||
Implied (type 1) | Cn | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
OR is a Super FX instruction that performs a logical bitwise OR between the source register and its operand. The disjunction is stored in the destination register. The operand may be any register from R1 to R15 or any immediate value from 1 to 15.
Syntax
OR Rn OR #n
Example 1
Let:
Sreg : R4 Dreg : R5 R4 = 6368h R2 = 168ch
After executing OR R2:
R5 = 77ech
See Also
External Links
- Official Nintendo documentation on OR: 9.70 on page 2-9-97 of Book II
- example: page 2-9-98 of Book II, lbid.
- immediate OR: 9.71 on page 2-9-99 of Book II