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ROMB (Super FX): Difference between revisions
From SnesLab
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Revision as of 18:12, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3FDF | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
ROMB is a Super FX instruction that moves the low byte of the source register into ROMBR.
Syntax
ROMB
Example
Let:
Sreg : R5 R5 = 0046h
After executing ROMB, the ROMBR becomes 46h.
See Also
External Links
- Official Nintendo documentation on ROMB: 9.75 on Page 2-9-104 of Book II