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MERGE (Super FX): Difference between revisions
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The official documentation has several bits labeled "B" not 'D" below the "Flags affected" table.<sup>[1]</sup> | The official documentation has several bits labeled "B" not 'D" below the "Flags affected" table.<sup>[1]</sup> | ||
The destination register should be specified in advance using [[WITH]] or [[TO]]. Otherwise, R<sub>0</sub> serves as the default. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 18:50, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 70 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 |
MERGE is a Super FX instruction that merges the high byte of two registers into the destination register.
The high byte of Dreg comes from R7. The low byte of Dreg comes from R8.
The official documentation has several bits labeled "B" not 'D" below the "Flags affected" table.[1]
The destination register should be specified in advance using WITH or TO. Otherwise, R0 serves as the default.
Syntax
MERGE
Example
Let:
Dreg : R9 R7 = 05aah R8 = fc33h
After executing MERGE:
R9 = 05fch
and the sign, overflow, carry, and zero flags are set
See Also
External Links
- Official Nintendo documentation on MERGE: paragraph 9.56 on page 2-9-79 of Book II
- example: page 2-9-80 of Book II, lbid.