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OR (Super FX): Difference between revisions
From SnesLab
(which example) |
(→Example 1: added binary) |
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S<sub>reg</sub> : R<sub>4</sub> | S<sub>reg</sub> : R<sub>4</sub> | ||
D<sub>reg</sub> : R<sub>5</sub> | D<sub>reg</sub> : R<sub>5</sub> | ||
R<sub>4</sub> = 6368h | R<sub>4</sub> = 6368h (0110 0011 0110 1000b) | ||
R<sub>2</sub> = 168ch | R<sub>2</sub> = 168ch | ||
After executing OR R<sub>2</sub>: | After executing OR R<sub>2</sub>: |
Revision as of 22:31, 9 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 3ECn | 2 bytes | 6 cycles | 6 cycles | 2 cycle | ||
Implied (type 1) | Cn | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
OR is a Super FX instruction that performs a logical bitwise OR between the source register and its operand. The disjunction is stored in the destination register. The operand may be any register from R1 to R15 or any immediate value from 1 to 15.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
OR Rn OR #n
Example 1
Let:
Sreg : R4 Dreg : R5 R4 = 6368h (0110 0011 0110 1000b) R2 = 168ch
After executing OR R2:
R5 = 77ech
Example 2
Let:
Sreg : R7 Dreg : R5 R7 = 5fa2h
After executing OR #5h:
R5 = 5fa7h
See Also
External Links
- Official Nintendo documentation on OR: 9.70 on page 2-9-97 of Book II
- example 1: page 2-9-98 of Book II, lbid.
- immediate OR: 9.71 on page 2-9-99 of Book II