We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
BNE (Super FX): Difference between revisions
From SnesLab
(made basic info table wider) |
(added example) |
||
Line 44: | Line 44: | ||
<pre> | <pre> | ||
BNE e | BNE e | ||
</pre> | |||
==== Example ==== | |||
Let the zero flag be clear. This instruction jumps the program backward 2 bytes: | |||
<pre> | |||
BNE $-2h | |||
</pre> | </pre> | ||
Revision as of 20:25, 10 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
08?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BNE (Branch not equal) is a Super FX instruction that performs a conditional jump.
No flags are affected.
Syntax
BNE e
Example
Let the zero flag be clear. This instruction jumps the program backward 2 bytes:
BNE $-2h
See Also
External Links
- Official Nintendo documentation on BNE: paragraph 9.22 on page 2-9-28 of Book II
- example: page 2-9-29, lbid.