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ALT0: Difference between revisions
From SnesLab
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(subscripted m) |
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* IWT R<sub>n</sub>, #xx | * IWT R<sub>n</sub>, #xx | ||
* JMP R<sub>n</sub> | * JMP R<sub>n</sub> | ||
* LDB ( | * LDB (R<sub>m</sub>) | ||
* LDW ( | * LDW (R<sub>m</sub>) | ||
* LEA Rn, xx | * LEA Rn, xx | ||
* LINK #n | * LINK #n | ||
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* SM (xx), R<sub>n</sub> | * SM (xx), R<sub>n</sub> | ||
* SMS (yy), R<sub>n</sub> | * SMS (yy), R<sub>n</sub> | ||
* STB ( | * STB (R<sub>m</sub>) | ||
* STOP | * STOP | ||
* STW ( | * STW (R<sub>m</sub>) | ||
* SUB R<sub>n</sub> | * SUB R<sub>n</sub> | ||
* SUB #n | * SUB #n |
Revision as of 00:48, 13 July 2024
ALT0 is scene slang for the Super FX state where both the ALT1 and ALT2 flags are clear. Many instructions restore the ALT0 state, including:
Many instructions restore the ALT0 state, including:
- ADC Rn
- ADC #n
- ADD Rn
- ADD #n
- AND Rn
- AND #n
- ASR
- BIC Rn
- BIC #n
- CACHE
- CMODE
- CMP Rn
- COLOR
- DEC Rn
- DIV2
- FMULT
- GETB
- GETBH
- GETBL
- GETBS
- GETC
- HIB
- IBT Rn, #pp
- INC Rn
- IWT Rn, #xx
- JMP Rn
- LDB (Rm)
- LDW (Rm)
- LEA Rn, xx
- LINK #n
- LJMP Rn
- LM Rn, (xx)
- LMS Rn, (yy)
- LMULT
- LOB
- LOOP
- LSR
- MERGE
- MOVE Rn, Rn'
- MOVES Rn, Rn'
- MULT Rn
- MULT #n
- NOP
- NOT
- OR Rn
- OR #n
- PLOT
- RAMB
- ROL
- ROMB
- ROR
- RPIX
- SBC Rn
- SBK
- SEX
- SM (xx), Rn
- SMS (yy), Rn
- STB (Rm)
- STOP
- STW (Rm)
- SUB Rn
- SUB #n
- SWAP
- UMULT Rn
- and presumably UMULT #n too