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NOP (SPC700): Difference between revisions
From SnesLab
(→See Also: GSU/NOP) |
(→External Links: added anomie link) |
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on NOP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235|thumb Appendix C-10] | * Official Nintendo documentation on NOP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235|thumb Appendix C-10] | ||
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L512 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:53, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | 00 | 1 byte | 2 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
NOP is an SPC700 instruction that does nothing.
No flags are affected.
Syntax
NOP
See Also
External Links
- Official Nintendo documentation on NOP: Table C-20 in Appendix C-10
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L512