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Super Scope: Difference between revisions

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(see also comm codes)
 
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# https://snescentral.com/article.php?id=0017
# https://snescentral.com/article.php?id=0017
# caution #8: [https://archive.org/details/SNESDevManual/book1/page/n104 Page 2-24-2 of Book I] of the official Super Nintendo development manual
# caution #8: [https://archive.org/details/SNESDevManual/book1/page/n104 Page 2-24-2 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book2/page/n328 Page 4-1-3 of Book II]
# [https://archive.org/details/SNESDevManual/book2/page/n328 Page 4-1-3 of Book II], lbid.


=== See Also ===
=== See Also ===

Latest revision as of 23:12, 14 July 2024

Basic Info
Range 3.28 ~ 16.4 ft
Resolution ~ 1 char (8 dots x 8 dots)
Lens f = 150mm
Batteries 6 AA
Raster Fluorescent Time
Red 1.2 milliseconds
Green 300 microseconds
Blue 250 microseconds

The Super Scope is a gun-shaped lightpen-based device which can be aimed at the screen. It has a signature of 1111B. [3] It is not sensitive to red due to red's long raster florescent time. It has a SM595 cpu.

The Super Scope receiver is plugged into the second controller port.

Super Scope Signal Flow.png

References

  1. Datasheet for the 4021 shift register: https://www.ti.com/lit/ds/symlink/cd4021b-q1.pdf
  2. https://snescentral.com/article.php?id=0017
  3. caution #8: Page 2-24-2 of Book I of the official Super Nintendo development manual
  4. Page 4-1-3 of Book II, lbid.

See Also