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JMP (Super FX): Difference between revisions

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* [[LJMP]]
* [[LJMP]]
* [[JMP]]
* [[JMP]]
* [[BRA (Super FX)]]
* [[BRA]]


=== External Links ===
=== External Links ===

Latest revision as of 00:33, 17 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Absolute Implied (type 1) 9n 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.

The instruction following JMP is already in the pipeline and will be run before the instruction at the destination address.

The ALT0 state is restored.

Syntax

JMP Rn

Example

Let:

R10 = 0555h

After executing the following program:

PC     Opcode
0444h  JMP R10
0445h  INC R10

The jump destination is 0555h.

See Also

External Links

  1. Official Nintendo documentation on JMP: 9.44 on page 2-9-63 of Book II