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LSA: Difference between revisions
From SnesLab
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'''LSA''' stands for Source Loop Start Address.<sup>[1]</sup> It is 16 bits wide. | '''LSA''' stands for Source Loop Start Address.<sup>[1]</sup> It is 16 bits wide. | ||
Similarly, SA stands for Source Start Address. | Similarly, SA stands for Source Start Address. It is 16 bits wide. | ||
=== References === | === References === |
Revision as of 12:42, 17 July 2024
LSA stands for Source Loop Start Address.[1] It is 16 bits wide.
Similarly, SA stands for Source Start Address. It is 16 bits wide.
References
- subparagraph 7.3.1.2 of page 3-7-11 of Book I of the official Super Nintendo development manual