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PLP: Difference between revisions
From SnesLab
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=== External Links === | === External Links === |
Revision as of 23:53, 21 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | 28 | 1 byte | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X / B | D | I | Z | C | |
65c816 native mode | ||||||||
6502 emulation mode | . |
PLP (PulL status flags) is a 65x instruction that pulls the 8-bit value at the top of the stack into the status register. The stack pointer is incremented before the byte is pulled.
Syntax
PLP
See Also
External Links
- Eyes & Lichty page 486, on PLP: https://archive.org/details/0893037893ProgrammingThe65816/page/486
- Labiak page 170 on PLP: https://archive.org/details/Programming_the_65816/page/n180
- MCS6500 Manual page 123 on PLP: https://archive.org/details/mos_microcomputers_programming_manual/page/n142
- Carr page 268 on PLP: https://archive.org/details/6502UsersManual/page/n281
- Leventhal page 3-84 on PLP: https://archive.org/details/6502-assembly-language-programming/page/n133
- snes9x implementation of PLP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2099