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N-SPC Engine/Yoshidayama-Workshop: Difference between revisions
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| Zootto Mahjong! || <tt>0x0B5B</tt> || <tt>0xCAE03A</tt> | | Zootto Mahjong! || <tt>0x0B5B</tt> || <tt>0xCAE03A</tt> | ||
|} | |} | ||
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo. | |||
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands. | Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands. | ||
''TODO VCMD documentation through templating'' | |||
==Communication with the SNES== | ==Communication with the SNES== | ||
''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)'' | ''TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)'' |
Revision as of 17:51, 13 April 2021
Go back to N-SPC Engine/Nintendo
NOTE: This article is currently a stub.
Game Name | VCMD Table Location ($E0 and up) | ROM Offset |
---|---|---|
Zootto Mahjong! | 0x0B5B | 0xCAE03A |
The raw build sorting notes can be found here for all variants by Nintendo.
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
TODO VCMD documentation through templating
Communication with the SNES
TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)