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Program Counter: Difference between revisions
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* [[Eyes & Lichty]] page 33, https://archive.org/details/0893037893ProgrammingThe65816/page/33 | * [[Eyes & Lichty]] page 33, https://archive.org/details/0893037893ProgrammingThe65816/page/33 | ||
* subparagraph 8.1.4 on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual | * subparagraph 8.1.4 on [https://archive.org/details/SNESDevManual/book1/page/n182 page 3-8-4 of Book I] of the official Super Nintendo development manual | ||
* http://www.6502.org/tutorials/6502opcodes.html#PC | * Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#PC | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Registers]] | [[Category:Registers]] | ||
[[Category:Inherited from 6502]] | [[Category:Inherited from 6502]] |
Revision as of 16:04, 22 July 2024
The Program Counter (PC) keeps track of which instruction is currently executing. If incremented past FFFFh, it wraps around to zero.
On the S-SMP it is 16 bits wide. The low byte is called PCL and the high byte is called PCH.
See Also
References
- Eyes & Lichty page 33, https://archive.org/details/0893037893ProgrammingThe65816/page/33
- subparagraph 8.1.4 on page 3-8-4 of Book I of the official Super Nintendo development manual
- Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#PC