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ADD (Super FX): Difference between revisions
From SnesLab
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| | |Z | ||
|} | |} | ||
Latest revision as of 18:31, 30 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 5n | 1 bytes | 3 cycles | 3 cycles | 1 cycle | ||
Immediate | 3E5n | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | O/V | S | CY | Z |
ADD is Super FX instruction that performs an addition. The source register is always an addend. The other addend may be any of the 16 general registers or an immediate value. The sum is stored in the destination register.
Unlike with ADC, CY is not an addend.
The ALT0 state is restored.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
ADD Rn ADD #n
Example 1
Let:
Sreg : R0 Dreg : R0 R0 = 4283h R4 = 2438h
After executing ADD R4:
R0 = 66bbh
Example 2
Let:
Sreg : R4 Dreg : R7 R4 = 3682h
After executing ADD #8h:
R7 = 368ah
See Also
- ADC (65c816)
- ADC (Super FX)
- SUB
- ALT2
External Links
- Official Nintendo documentation on ADD: 9.6 Page 2-9-5 of Book II
- ADD with immediate addressing: 9.7 Page 2-9-6 of Book II