We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Category:MIDI-Based SPC Sound Engines: Difference between revisions
From SnesLab
KungFuFurby (talk | contribs) (Adding category link to SPC sound engines) |
KungFuFurby (talk | contribs) (Adding Bits Studios Engine to the list.) |
||
Line 11: | Line 11: | ||
* [[Accolade Engine]] ''(uses the highest bit to indicate whether there is a delay or not)'' | * [[Accolade Engine]] ''(uses the highest bit to indicate whether there is a delay or not)'' | ||
* [[Eurocom Engine]] ''(allows VCMD ID duplication through not setting the highest bit)'' | * [[Eurocom Engine]] ''(allows VCMD ID duplication through not setting the highest bit)'' | ||
These SPC engines have additional data optimizations (though internally they're still a match): | |||
* [[Bits Studios Engine]] | |||
** Command IDs are explicitly allowed to carry over from event to event, reducing the number of times these VCMD IDs are actually specified. | |||
[[Category:SPC Sound Engines]] | [[Category:SPC Sound Engines]] |
Revision as of 03:27, 25 May 2021
This contains a list of SPC Sound Engines whose internal VCMD format contains a match to MIDI's own format (at least as far as being able to generally identify it). Except for Loriciel and Silicon Sorcery's SPC sound engines, the header generally does not match MIDI's own format.
The following SPC sound engine pages that satisfy this criteria have not been created yet:
- ACID (Realtime Associates)
- Advanced Real-time Dynamic Interplay (Not RPM Racing, Wolfenstein 3D or Super 3D Noah's Ark)
- Loriciel Engine
- Silicon Sorcery Engine
- Super Music Driver (Haüs Teknikka)
These SPC engines almost match, but the highest bit of a VCMD has a different meaning:
- Accolade Engine (uses the highest bit to indicate whether there is a delay or not)
- Eurocom Engine (allows VCMD ID duplication through not setting the highest bit)
These SPC engines have additional data optimizations (though internally they're still a match):
- Bits Studios Engine
- Command IDs are explicitly allowed to carry over from event to event, reducing the number of times these VCMD IDs are actually specified.
This category currently contains no pages or media.