We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
HIB (Super FX): Difference between revisions
From SnesLab
(The ALT0 state is restored.) |
(made flags affected more prominent) |
||
Line 32: | Line 32: | ||
|0 | |0 | ||
|. | |. | ||
| | |S | ||
|. | |. | ||
| | |Z | ||
|} | |} | ||
Latest revision as of 18:46, 30 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | C0 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | S | . | Z |
HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
The ALT0 state is restored.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
HIB
Example
Let:
Sreg : R11 Dreg : R1 R11 = 8a43h
After executing HIB:
R1 = 008ah
and the sign flag is set.
See Also
External Links
- Official Nintendo documentation on HIB: paragraph 9.40 on Page 2-9-58 of Book II
- example: page 2-9-59 of Book II, lbid.