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DI (SPC700): Difference between revisions
From SnesLab
(→See Also: RETI) |
(No other flags are affected.) |
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As the [[S-SMP]] has no hardware interrupt sources, DI is not very useful. | As the [[S-SMP]] has no hardware interrupt sources, DI is not very useful. | ||
No other flags are affected. | |||
==== Syntax ==== | ==== Syntax ==== |
Revision as of 23:13, 8 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 2) | C0 | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | 0 | . | . |
DI (Disable Interrupts) is an SPC700 instruction that clears the interrupt enable flag.
The manual has a typo where the flag which is cleared is in the zero flag's position instead.
As the S-SMP has no hardware interrupt sources, DI is not very useful.
No other flags are affected.
Syntax
DI
See Also
External Links
- Official Super Nintendo development manual on DI: Table C-19 in Appendix C-10 of Book I
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L424