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TSET1 (SPC700): Difference between revisions

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(→‎Syntax: of ARAM)
(→‎External Links: bullet point -> numbered)
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# Official Super Nintendo development manual on TSET1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# Official Super Nintendo development manual on TSET1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# subparagraph 8.2.3.2 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.
# subparagraph 8.2.3.2 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid.
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L607
# anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L607


[[Category:ASM]]
[[Category:ASM]]

Revision as of 17:27, 11 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Absolute 0E 3 bytes 6 cycles
Flags Affected
N V P B H I Z C
N . . . . . Z .

TSET1 is an SPC700 instruction that tests and sets memory bits using the accumulator. For every set bit in the accumulator, the corresponding memory bit is also set. In other words, a logical OR is performed.

Syntax

TSET1 !abs

Where abs is any address in the whole 64K bank of ARAM.

See Also

External Links

  1. Official Super Nintendo development manual on TSET1: Table C-18 in Appendix C-9 of Book I
  2. subparagraph 8.2.3.2 of page 3-8-8, lbid.
  3. anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L607