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Standard Controller: Difference between revisions

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(one bit of state per button)
(like the NES controller)
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* Right
* Right


Each button only has one bit of state (pressed/unpressed) associated with it - there are no analog sticks or triggers like the GameCube controller's L and R.
Like the NES controller, each button only has one bit of state (pressed/unpressed) associated with it - there are no analog sticks or triggers like the GameCube controller's L and R.


Normally, up to two controllers can be connected to the [[control deck]], but the [[MultiPlayer 5]] can expand that up to 5.
Normally, up to two controllers can be connected to the [[control deck]], but the [[MultiPlayer 5]] can expand that up to 5.

Revision as of 23:24, 18 August 2024

The Standard Controller has 12 buttons:

  • A
  • B
  • X
  • Y
  • Start
  • Select
  • L
  • R
  • Up
  • Down
  • Left
  • Right

Like the NES controller, each button only has one bit of state (pressed/unpressed) associated with it - there are no analog sticks or triggers like the GameCube controller's L and R.

Normally, up to two controllers can be connected to the control deck, but the MultiPlayer 5 can expand that up to 5.

Its signature is 0000. [2]

Internally, the standard controller contains a 16-bit shift register.

Edge Detection is a technique for processing controller data. [3] It can mitigate chattering.

Another word for "button" mentioned in the official manual is "switch."[1]

See Also

References

  1. page 2-13-1 of Book I of the official Super Nintendo development manual on the standard controller
  2. 9.6.1 Signatures on page 4-9-9 of Book I, lbid
  3. caution #16, subparagraph 24.16.1 Edge Detection on page 2-24-5 of Book I, lbid