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Decimal Mode: Difference between revisions

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The [[negative flag|negative]], [[overflow flag|overflow]], and [[zero flag|zero]] flags are invalid in decimal mode.<sup>[3]</sup>
The [[negative flag|negative]], [[overflow flag|overflow]], and [[zero flag|zero]] flags are invalid in decimal mode.<sup>[3]</sup>


There are no conditional branch instructions that examine the decimal flag.<sup>[5]</sup>
There are no conditional branch instructions that examine the decimal flag (such as BDS or BDC).<sup>[5]</sup>


== Processes ==
== Processes ==

Revision as of 23:44, 19 September 2024

Decimal mode is one of the SNES CPU's processor flags. It is bit 3 of the status register. Toggling it on/off will only affect the instructions ADC and SBC. To toggle decimal mode on/off, use SED (Set decimal mode) and CLD (clear decimal mode)

On the 65c816, it is cleared on reset.[2] BRK and COP clear it as well.

The negative, overflow, and zero flags are invalid in decimal mode.[3]

There are no conditional branch instructions that examine the decimal flag (such as BDS or BDC).[5]

Processes

Let's just assume A is 8-bit and holds the value #$00. When one is doing ADC #$0C for example, the following steps will take place.

  • Take the parameter after ADC
  • Convert it to Decimal
  • Add the conversion to A (execute ADC)
  • If A turns out to have a hexadecimal number after the addition, convert it it to a decimal number again.

In this case, #$0C gets converted to 12. Since $0C equals to 12, doing ADC #$12 would give you the same result.

Same story with SBC, except SBC subtracts of course.

Example usage of ADC:

 LDA #$09  ;A = $09
 CLC       ;Clear carry flag
 ADC #$02  ;A = $11

The decimal mode has been documented more thoroughly in Ersanio's ASM tutorial V2.1.

See Also

References

  1. Labiak, William. Appendix C, page 357. conversion table
  2. Eyes & Lichty, page 262
  3. lbid, page 44
  4. Pickens, John. NMOS 6502 Opcodes. http://www.6502.org/tutorials/6502opcodes.html#DFLAG
  5. Eyes & Lichty, page 148