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N-SPC Engine/Nintendo: Difference between revisions
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Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons. | Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons. | ||
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo. | |||
==Unique Cases== | ==Unique Cases== |
Revision as of 20:31, 11 September 2021
Go back to N-SPC Engine
If you're looking for Super Mario World or Pilotwings, see the Prototype variant instead.
Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.
The raw build sorting notes can be found here for all variants by Nintendo.
Unique Cases
- F-Zero
- Sound Module and Burn-In Test
- Mario Paint
- Super Metroid
- Tetris and Dr. Mario
- Nintendo Power Menu Program
- Zootto Mahjong!
- Super Scope 6 (Blastris)
Multi-Game Cases
The raw build sorting notes can be found here for all variants by Nintendo.