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Indirect Addressing: Difference between revisions
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'''Indirect Addressing''' is supported by some one-byte [[SPC700]] instructions, such as [[MOV]]. | '''Indirect Addressing''' is supported by some one-byte [[SPC700]] instructions, such as [[MOV]] when the [[accumulator]] is one of the operands. | ||
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Revision as of 08:27, 4 January 2025
Indirect Addressing is supported by some one-byte SPC700 instructions, such as MOV when the accumulator is one of the operands.
Symbol
(X)
See Also
- Absolute Indirect Addressing
- Absolute Indirect Long Addressing
- Direct Page Indirect Addressing
- Direct Page Indirect Indexed, Y Addressing
- Direct Page Indirect Long Addressing
- Direct Page Indirect Long Indexed, Y Addressing
References
- Figure 3-8-3 on page 3-8-9 of Book I of the official Super Nintendo development manual
- Eyes & Lichty, page 37