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N-SPC Engine/Nintendo: Difference between revisions
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KungFuFurby (talk | contribs) (Add a link to the Prototype variant under Koji Kondo) |
KungFuFurby (talk | contribs) (Adding Yumiko Kanki to the Nintendo section) |
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** [[N-SPC Engine/Nintendo/Koji Kondo/Prototype|Prototype]] | ** [[N-SPC Engine/Nintendo/Koji Kondo/Prototype|Prototype]] | ||
* [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]] | * [[N-SPC Engine/Nintendo/Taro Bando|Taro Bando]] | ||
* [[N-SPC Engine/Nintendo/Yumiko Kanki|Yumiko Kanki]] | |||
The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo. | The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo. |
Revision as of 18:01, 23 November 2022
Go back to N-SPC Engine
Nintendo is the first user of the N-SPC engine, both at launch and with the prototype variant. There are a variety of game-specific or programmer-specific cases in here, and thus have been sorted accordingly for disambiguation reasons.
The raw build sorting notes can be found here for all variants by Nintendo.
Unique Cases
- F-Zero
- Sound Module and Burn-In Test
- Mario Paint
- Super Metroid
- Tetris and Dr. Mario
- Nintendo Power Menu Program
- Super Scope 6 (Blastris)
Multi-Game Cases
The raw build sorting notes can be found here for all variants by Nintendo.