We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
S-PPU1: Difference between revisions
From SnesLab
(added region-numbered die shot) |
(see also - PPU2) |
||
Line 9: | Line 9: | ||
* 10 - combining sprite + layer? | * 10 - combining sprite + layer? | ||
* 12 - registers? | * 12 - registers? | ||
=== See Also === | |||
* [[S-PPU2]] | |||
=== References === | === References === | ||
* https://forums.nesdev.org/viewtopic.php?p=279840#p279840 | * https://forums.nesdev.org/viewtopic.php?p=279840#p279840 |
Revision as of 05:50, 28 April 2023
S-PPU1 is the first of the two PPUs in 2chip consoles. Little is known about how S-PPU1 works; for most regions of the die there is only speculation about their function.
Legend
- 1 & 2 - OAM
- 5 & 6 - line buffer
- 10 - combining sprite + layer?
- 12 - registers?