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RAMB (Super FX): Difference between revisions
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'''RAMB''' is a [[Super FX]] instruction that moves a low byte. | '''RAMB''' is a [[Super FX]] instruction that moves a low byte. | ||
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=== External Links === | |||
* Official Nintendo documentation on RAMB: https://archive.org/details/SNESDevManual/book2/page/n257 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Bank Set-up Instructions]] | [[Category:Bank Set-up Instructions]] |
Revision as of 07:10, 16 May 2023
RAMB is a Super FX instruction that moves a low byte.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3EDF | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
External Links
- Official Nintendo documentation on RAMB: https://archive.org/details/SNESDevManual/book2/page/n257