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SM (Super FX): Difference between revisions
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'''SM''' is a [[Super FX]] instruction that stores a value to the [[Game Pak]]. | '''SM''' is a [[Super FX]] instruction that stores a value to the [[Game Pak]]. | ||
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=== External Links === | |||
* Official Nintendo documentation on SM: https://archive.org/details/SNESDevManual/book2/page/n268 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Revision as of 07:14, 16 May 2023
SM is a Super FX instruction that stores a value to the Game Pak.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3EFnxxxx | 4 bytes | 12 to 17 cycles | 16 to 20 cycles | 4 to 9 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
External Links
- Official Nintendo documentation on SM: https://archive.org/details/SNESDevManual/book2/page/n268