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WDM: Difference between revisions
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=== External Links === | === External Links === | ||
* [[Eyes & Lichty]] page on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549 | * [[Eyes & Lichty]] page on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549 | ||
* snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335 | |||
[[Category: ASM]] | [[Category: ASM]] | ||
[[Category:65c816 additions]] | [[Category:65c816 additions]] |
Revision as of 19:43, 17 May 2023
WDM (the initials of William David Mensch, the designer of the 65c816) is an instruction that reserves its signature byte for future expansion of the instruction set. None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte NOP.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
42 | 2 byte | 2 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C |
. | . | . | . | . | . | . | . |
External Links
- Eyes & Lichty page on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549
- snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335