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Megaboys Manual: Difference between revisions
From SnesLab
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* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n21 APUIO0 / APUIO1 / APUIO2 / APUIO3] - page 66 | * [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n21 APUIO0 / APUIO1 / APUIO2 / APUIO3] - page 66 | ||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n22 Appendix] - page 67 | * [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n22 Appendix] - page 67 | ||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n23 V-RAM] - page 68 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n24 Object Data to be Stored] - page 69 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n25 Object Data] - page 70 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n26 Object Display] - page 71 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n27 Object Mode] - page 72 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n28 Mosaic Screen] - page 73 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n29 Address Increment Value Set (The Order of Accessing)] - page 74 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n30 BG SC Data (Mode 0~6)] - page 75 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n31 BG SC Data (Mode 7)] - page 76 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n32 CHR Data Construction] - page 77 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n33 Offset Change Mode] - page 78 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n34 BG Screen] - page 79 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n35 Operation (Rotation/Enlargement/Reduction)] - page 80 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n36 CG-RAM] - page 81 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n37 Window] - page 82 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n38 BG & OBJ Priority] - page 83 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n39 Screen] - page 84 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n40 BG Screen] - page 85 | |||
* [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX02_REGISTER%28PPU%29/page/n41 BG Screen] - page 86 | |||
==== [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX03_REGISTER%28CPU%29/mode/2up SFX03, Register (CPU)] ==== | ==== [https://archive.org/details/SFX01SOFTWAREMANUAL/SFX03_REGISTER%28CPU%29/mode/2up SFX03, Register (CPU)] ==== |
Revision as of 08:02, 23 May 2023
The Super Famicom documentation, scanned by Optiroc of Megaboys.
SFX01, Software Manual
- Contents
- Introduction
- OBJ (Object)
- BG (Background)
- Mosaic
- Rotation/Enlargement/Reduction (BG Mode 7)
- Window (Window Mask)
- Main / Sub Screen
- Screen Addition / Subtraction
- Color Constant Addition/Subtraction
- Color Window
- CG Direct Select
- H-Psuedo 512
- Complementary Multiplication (Signed Multiplication)
- H/V Counter Latch
- Offset Change
- Joy Controller
- Programmable I/O Port
- Absolute Multiplication/Divide
- H/V Count Timer
- DMA (Direct Memory Access)
- General Purpose DMA
- H-DMA
- Interlace
- H- 512 Mode (BG Mode 5 & 6)
- OBJ 33's Lines Over & Priority Order
- CPU Clock & Address Map
- Hardware Configuration
- System Flowchart
- Programming Warnings
- Register Clear (Initial Settings)
SFX02, Register (PPU)
- INIDISP / OBJSEL - page 46
- OAMADDL / OAMADDH / OAM DATA - page 47
- BGMODE / MOSAIC - page 48
- BG1SC / BG2SC / BG3SC / BG4SC - page 49
- BG12NBA / BG34NBA / BG1HOFS BG1VOFS - page 50
- BG2HOFS / BG2VOFS / BG3HOFS / BG3VOFS / BG4HOFS / BG3VOFS / VMAINC - page 51
- VMADDL / VMADDH / VMDATAL / VMDATAH - page 52
- M7SEL - page 53
- M7A / M7B / M7C / M7D / M7X / M7Y - page 54
- CGADD / CGDATA - page 55
- W12SEL / W34SEL / WOBJSEL / WH0 / WH1 / WH2 / WH3 - page 56
- WBLOG / WOBJLOG - page 57
- TM / TS - page 58
- TMW / TSW - page 59
- CGWSEL / CGADSUB - page 60
- COLDATA / SETINI - page 61
- MPYL / MPYM / PYH / SLHV - page 62
- OAMDATA / VMDATAL / VMDATAH - page 63
- CGDATA / OPHCT / OPVCT - page 64
- STAT77 / STAT78 - page 65
- APUIO0 / APUIO1 / APUIO2 / APUIO3 - page 66
- Appendix - page 67
- V-RAM - page 68
- Object Data to be Stored - page 69
- Object Data - page 70
- Object Display - page 71
- Object Mode - page 72
- Mosaic Screen - page 73
- Address Increment Value Set (The Order of Accessing) - page 74
- BG SC Data (Mode 0~6) - page 75
- BG SC Data (Mode 7) - page 76
- CHR Data Construction - page 77
- Offset Change Mode - page 78
- BG Screen - page 79
- Operation (Rotation/Enlargement/Reduction) - page 80
- CG-RAM - page 81
- Window - page 82
- BG & OBJ Priority - page 83
- Screen - page 84
- BG Screen - page 85
- BG Screen - page 86
SFX03, Register (CPU)
- NMITIMEN / WRIO - page 88
- WRMPYA / WRMPYB / WRDIVL / WRDIVH / WRDIVB - page 89
- HTIMEL / HTIMEH / VTIMEL / VTIMEH - page 90
- MDAEN / HDMAEN - page 91
- MEMSEL - page 91a
- RDNMI / TIMEUP - page 92
- HVBJOY / RDIO - page 93
- RDDIVL / RDDIVH / RDMPYL / RDMPYH - page 94
- JOY1L / JOY1H / JOY2L / JOY2H / JOY3L / JOY3H / JOY4L / JOY4H - page 95
- Parameter for Data Transfer - page 96
- B-Bus Address for DMA / Table Address of A-Bus for DMA - page 97
- Data Address Store By H-DMA - page 98
- Table Address of A-Bus By DMA / The Number of Line to be Transferred By H-DMA - page 99
- Appendix - page 100