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AND (Super FX): Difference between revisions
From SnesLab
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!colspan="9"|Flags Affected | |||
|+ | |||
|B | |||
|ALT1 | |||
|ALT2 | |||
|O/V | |||
|S | |||
|CY | |||
|Z | |||
|+ | |||
|0 | |||
|0 | |||
|0 | |||
|. | |||
| | |||
|. | |||
| | |||
|} | |||
=== External Links === | |||
* Official Nintendo documentation on AND: https://archive.org/details/SNESDevManual/book2/page/n166 | |||
[[Category:ASM]] | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category: | [[Category:Logical Operation Instructions]] |
Revision as of 04:45, 25 May 2023
AND is a Super FX instruction that performs a logical AND.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
immediate | 3E7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles | ||
implied | 7n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
External Links
- Official Nintendo documentation on AND: https://archive.org/details/SNESDevManual/book2/page/n166