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Mosaic: Difference between revisions

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=== References ===
=== References ===
* https://archive.org/details/SNESDevManual/book1/page/n64
* setting example: [https://archive.org/details/SNESDevManual/book1/page/n64 page 2-4-1 of Book I] of the official Super Nintendo development manual
* https://archive.org/details/SNESDevManual/book1/page/n116
* bit-by-bit breakdown of the mosaic register: [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3] lbid
* https://archive.org/details/SNESDevManual/book1/page/n201
* display example of mosaic effect: [https://archive.org/details/SNESDevManual/book1/page/n201 Appendix A-7] lbid
* https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
* https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
* [3] https://board.zsnes.com/phpBB3/viewtopic.php?p=204966#p204966
* [3] https://board.zsnes.com/phpBB3/viewtopic.php?p=204966#p204966


[[Category:Video]]
[[Category:Video]]

Revision as of 19:03, 5 July 2023

Mosaic is a screen pixellation effect. It can be enabled or disabled on a per-background basis via bits 0-3 of 2106h. For a given background, the color of the pixel at screen position (H,V) is:

output_color(H,V) = input_color(floor(H/size)*size, floor(V/size)*size)

where size is the value of bits 4-7 of 2106h plus one. Thus, the shaded output consists of a grid of solid-colored squares where each entire square's color matches that of its top-leftmost input pixel.

The first mosaic square's location is always (0,0). Sprites are unaffected by the mosaic filter.

The mosaic filter has a horizontal and vertical subsystem. [3]

Examples

Game Name Mosaic Usage Animated GIF
Final Fantasy III (US) when trying to select a disabled menu option mosaic FF3.gif
Final Fantasy Mystic Quest upon entering battles and before/after loading new sections of the map mosaic FFMQ.gif
Star Ocean upon entering every battle
Super Mario World after selecting and entering a level mosaic SMW.gif

References