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Mosaic: Difference between revisions

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The first mosaic square's location is always (0,0).  Sprites are unaffected by the mosaic filter.
The first mosaic square's location is always (0,0).  Sprites are unaffected by the mosaic filter.


The mosaic filter has a horizontal and vertical subsystem. [3]
The mosaic filter has a horizontal and vertical subsystem. The '''horizontal mosaic latches''' remember the color of the top-leftmost pixel of each mosaicized block.  The '''vertical mosaic latch''' remembers what the value of the PPU vertical scanline counter was at the top of each mosaicized block.
[3]


=== Examples ===
=== Examples ===

Revision as of 19:10, 5 July 2023

Mosaic is a screen pixellation effect. It can be enabled or disabled on a per-background basis via bits 0-3 of 2106h. For a given background, the color of the pixel at screen position (H,V) is:

output_color(H,V) = input_color(floor(H/size)*size, floor(V/size)*size)

where size is the value of bits 4-7 of 2106h plus one. Thus, the shaded output consists of a grid of solid-colored squares where each entire square's color matches that of its top-leftmost input pixel.

The first mosaic square's location is always (0,0). Sprites are unaffected by the mosaic filter.

The mosaic filter has a horizontal and vertical subsystem. The horizontal mosaic latches remember the color of the top-leftmost pixel of each mosaicized block. The vertical mosaic latch remembers what the value of the PPU vertical scanline counter was at the top of each mosaicized block. [3]

Examples

Game Name Mosaic Usage Animated GIF
Final Fantasy III (US) when trying to select a disabled menu option mosaic FF3.gif
Final Fantasy Mystic Quest upon entering battles and before/after loading new sections of the map mosaic FFMQ.gif
Star Ocean upon entering every battle
Super Mario World after selecting and entering a level mosaic SMW.gif

References