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PLOT (Super FX): Difference between revisions
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on PLOT: https://archive.org/details/SNESDevManual/book2/page/n256 | * Official Nintendo documentation on PLOT: [https://archive.org/details/SNESDevManual/book2/page/n256 Page 2-9-100 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Plot-related Instructions]] | [[Category:Plot-related Instructions]] |
Revision as of 22:55, 6 July 2023
PLOT is a Super FX instruction that plots a single pixel. The X coordinate is specified by R1. The Y coordinate is specified by R2. The color is specified by COLOR or GETC.
The PLOT circuitry exists inside the Game Pak RAM Controller.
R1 is automatically incremented after the pixel is plotted.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
4C | 1 byte | 3 to 48 cycles | 3 to 51 cycles | 1 to 48 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
External Links
- Official Nintendo documentation on PLOT: Page 2-9-100 of Book II