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COLOR (Super FX): Difference between revisions
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on COLOR: https://archive.org/details/SNESDevManual/book2/page/n198 | * Official Nintendo documentation on COLOR: [https://archive.org/details/SNESDevManual/book2/page/n198 Page 2-9-42 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Plot-related Instructions]] | [[Category:Plot-related Instructions]] |
Revision as of 23:09, 6 July 2023
COLOR is a Super FX instruction that loads the color register with the low byte of the source register.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
4E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
External Links
- Official Nintendo documentation on COLOR: Page 2-9-42 of Book II