We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

Scanline: Difference between revisions

From SnesLab
Jump to: navigation, search
(long & short)
(added number of microseconds)
Line 1: Line 1:
A [[scanline]] is a single row of pixels, produced by a single horizontal sweep of the raster beam.  A scanline takes 1364 master cycles.  [1] Scanlines can be long or short.
A [[scanline]] is a single row of pixels, produced by a single horizontal sweep of the raster beam.  A scanline takes 1364 master cycles.  [1]  
 
It takes the raster beam approximately 63.5 microseconds to draw a scanline and [[hblank]]. [3]
 
Scanlines can be long or short.


=== References ===
=== References ===
* [1] https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
# https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
* [2] https://problemkaputt.de/fullsnes.htm#snestiminghvevents
# https://problemkaputt.de/fullsnes.htm#snestiminghvevents
# https://archive.org/details/SNESDevManual/book1/page/n214


[[Category:Video]]
[[Category:Video]]

Revision as of 22:08, 11 July 2023

A scanline is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles. [1]

It takes the raster beam approximately 63.5 microseconds to draw a scanline and hblank. [3]

Scanlines can be long or short.

References

  1. https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
  2. https://problemkaputt.de/fullsnes.htm#snestiminghvevents
  3. https://archive.org/details/SNESDevManual/book1/page/n214