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Scanline: Difference between revisions

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(added number of microseconds)
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# https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
# https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
# https://problemkaputt.de/fullsnes.htm#snestiminghvevents
# https://problemkaputt.de/fullsnes.htm#snestiminghvevents
# https://archive.org/details/SNESDevManual/book1/page/n214
# [https://archive.org/details/SNESDevManual/book1/page/n214 Appendix 20 of Book I] of the official Super Nintendo development manual


[[Category:Video]]
[[Category:Video]]

Revision as of 22:11, 11 July 2023

A scanline is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles. [1]

It takes the raster beam approximately 63.5 microseconds to draw a scanline and hblank. [3]

Scanlines can be long or short.

References

  1. https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
  2. https://problemkaputt.de/fullsnes.htm#snestiminghvevents
  3. Appendix 20 of Book I of the official Super Nintendo development manual