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DBNZ (SPC700): Difference between revisions
From SnesLab
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'''DBNZ''' is an [[SPC700]] instruction that decrements memory or the [[Y index register]] and then jumps if that value is nonzero. | '''DBNZ''' is an [[SPC700]] instruction that decrements memory or the [[Y index register]] and then jumps if that value is nonzero. | ||
{| class="wikitable" style="float:right;clear:right;width: | {| class="wikitable" style="float:right;clear:right;width:40%" | ||
!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
Line 12: | Line 12: | ||
|6E | |6E | ||
|3 bytes | |3 bytes | ||
|5 | |when condition is false: 5 cycles | ||
when condition is true: 7 cycles | |||
|+ | |+ | ||
| | | | ||
|FE | |FE | ||
|2 bytes | |2 bytes | ||
|4 | |when condition is false: 4 cycles | ||
when condition is true: 6 cycles | |||
|} | |} | ||
Revision as of 03:14, 13 July 2023
DBNZ is an SPC700 instruction that decrements memory or the Y index register and then jumps if that value is nonzero.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
6E | 3 bytes | when condition is false: 5 cycles
when condition is true: 7 cycles |
|||||
FE | 2 bytes | when condition is false: 4 cycles
when condition is true: 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
See Also
External Links
- Official Super Nintendo development manual on DBNZ: Appendix C-8 of Book I