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Direct Color: Difference between revisions
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'''Direct Color''' is a display technique that does not use [[CGRAM]]. | '''Direct Color''' is a display technique that does not use [[CGRAM]]. | ||
'''Direct Select''' is the name of the bit that turns direct color on or off. [3] It lives at bit 0 of CGSWSEL (2130h). | '''Direct Select''' is the name of the bit that turns direct color on or off. <sup>[3]</sup> It lives at bit 0 of CGSWSEL (2130h). | ||
=== References === | === References === |
Revision as of 23:38, 14 July 2023
Direct Color is a display technique that does not use CGRAM.
Direct Select is the name of the bit that turns direct color on or off. [3] It lives at bit 0 of CGSWSEL (2130h).
References
- Page 2-8-1 of Book I of the official Super Nintendo development manual
- Appendix 17 lbid
- page 2-26-16 of Book I lbid