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DSP1/Range: Difference between revisions
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'''Range''' is a DSP1 command. | '''Range''' is a [[DSP1]] command that performs 3D collision detection. It determines if an object is within a certain distance of a point. | ||
=== Input Parameters === | |||
* '''x''' is a vector component | |||
* '''y''' is a vector component | |||
* '''z''' is a vector component | |||
* '''r''' is the range to compare the vector to (a sphere radius) | |||
=== Ouput Parameters === | |||
* '''D''' is the difference between the vector length and the range | |||
=== References === | === References === |
Revision as of 04:47, 15 July 2023
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Range is a DSP1 command that performs 3D collision detection. It determines if an object is within a certain distance of a point.
Input Parameters
- x is a vector component
- y is a vector component
- z is a vector component
- r is the range to compare the vector to (a sphere radius)
Ouput Parameters
- D is the difference between the vector length and the range
References
- page 3-5-6 of Book II of the official Super Nintendo development manual