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RQM: Difference between revisions
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The '''RQM''' bit exists on the [[DSP1]]. | The '''RQM''' bit exists on the [[DSP1]] as bit 15 of the status register. | ||
When set, it indicates that the DSP1 is ready to read or write. | When set, it indicates that the DSP1 is ready to read or write. | ||
When clear, the DSP1 is busy. | When clear, the DSP1 is busy. | ||
=== Reference === | |||
* [https://archive.org/details/SNESDevManual/book2/page/n288 page 3-4-2 of Book II] of the official Super Nintendo development manual | |||
[[Category:Flags]] | [[Category:Flags]] | ||
[[Category:DSP1]] | [[Category:DSP1]] |
Revision as of 17:03, 15 July 2023
The RQM bit exists on the DSP1 as bit 15 of the status register.
When set, it indicates that the DSP1 is ready to read or write.
When clear, the DSP1 is busy.
Reference
- page 3-4-2 of Book II of the official Super Nintendo development manual