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NOP: Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[WDM]] | * [[WDM]] | ||
* [[NOP (SPC700)]] | |||
* [[NOP (Super FX)]] | |||
=== External Links === | === External Links === |
Revision as of 21:32, 16 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | EA | 1 byte | 2 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C |
. | . | . | . | . | . | . | . |
NOP (No OPeration) is an instruction that does nothing.
See Also
External Links
- Eyes & Lichty page on NOP: https://archive.org/details/0893037893ProgrammingThe65816/page/n496
- Labiak page on NOP: https://archive.org/details/Programming_the_65816/page/n165
- Carr page on NOP: https://archive.org/details/6502UsersManual/page/n278
- Leventhal page on NOP: https://archive.org/details/6502-assembly-language-programming/page/n127
- snes9x implementation of NOP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1606
- undisbeliever on NOP: https://undisbeliever.net/snesdev/65816-opcodes.html#nop-no-operation