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XOR (Super FX): Difference between revisions
From SnesLab
(see also EOR) |
(added length and opcode) |
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Line 8: | Line 8: | ||
|+ | |+ | ||
| | | | ||
| | |C | ||
| | |2 bytes | ||
| | | | ||
|} | |} | ||
Line 37: | Line 37: | ||
=== See Also === | === See Also === | ||
* [[EOR]] | * [[EOR]] | ||
=== Reference === | |||
* https://en.wikibooks.org/wiki/Super_NES_Programming/Super_FX_tutorial#Instruction_Set_Table | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Logical Operation Instructions]] | [[Category:Logical Operation Instructions]] |
Revision as of 18:42, 18 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
C | 2 bytes |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
XOR is an undocumented Template:dubious (XOR is mentioned on page 2-2-7 of the Nintendo documentation) Super FX instruction that performs an exculsive or.