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CALL (SPC700): Difference between revisions
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'''CALL''' is an [[SPC700]] instruction that | '''CALL''' is an [[SPC700]] instruction that calls a subroutine. | ||
=== See Also === | === See Also === |
Revision as of 23:22, 18 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | 3F | 3 bytes | 8 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CALL is an SPC700 instruction that calls a subroutine.
See Also
External Links
- Official Nintendo documentation on CALL: Appendix C-9 of Book I