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LDB (Super FX): Difference between revisions
From SnesLab
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'''LDB''' is a [[Super FX]] instruction that loads one byte from the [[Game Pak]]. | '''LDB''' (Load Byte) is a [[Super FX]] instruction that loads one byte from the [[Game Pak]]. | ||
=== See Also === | === See Also === |
Revision as of 05:01, 19 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D4m | 2 byte | 11 cycles | 13 cycles | 6 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LDB (Load Byte) is a Super FX instruction that loads one byte from the Game Pak.
See Also
External Links
- Official Super Nintendo development manual on LDB: Page 2-9-64 of Book II