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IWT (Super FX): Difference between revisions
From SnesLab
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'''IWT''' is a [[Super FX]] instruction that loads two immediate bytes. | '''IWT''' is a [[Super FX]] instruction that loads two immediate bytes. | ||
=== Trivia === | |||
The official Super Nintendo development manual mispells the mnemonic as "ITW" in the opcode diagram.<sup>[1]</sup> | |||
=== See Also === | === See Also === | ||
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=== External Links === | === External Links === | ||
# Official Nintendo documentation on IWT: [https://archive.org/details/SNESDevManual/book2/page/n218 Page 2-9-62 of Book II] | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Revision as of 05:12, 19 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
Fnxxxx | 3 bytes | 9 cycles | 9 cycles | 3 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
IWT is a Super FX instruction that loads two immediate bytes.
Trivia
The official Super Nintendo development manual mispells the mnemonic as "ITW" in the opcode diagram.[1]
See Also
External Links
- Official Nintendo documentation on IWT: Page 2-9-62 of Book II