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HIB (Super FX): Difference between revisions
From SnesLab
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'''HIB''' is a [[Super FX]] instruction that moves the high byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | '''HIB''' (High Byte) is a [[Super FX]] instruction that moves the high byte of the [[source register]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | ||
=== See Also === | === See Also === |
Revision as of 05:23, 19 July 2023
Basic Info | |||||||
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Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
C0 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Nintendo documentation on HIB: Page 2-9-58 of Book II