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PHX: Difference between revisions
From SnesLab
(see also PHY) |
(→See Also: PLX) |
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=== See Also === | === See Also === | ||
* [[PHY]] | * [[PHY]] | ||
* [[PLX]] | |||
=== External Links === | === External Links === |
Revision as of 21:40, 19 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
stack | DA | 1 byte | 3 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PHX is a 65c816 instruction that pushes the value of the X index register onto the stack.
See Also
External Links
- Eyes & Lichty page on PHX: https://archive.org/details/0893037893ProgrammingThe65816/page/n507
- Labiak page on PHX: https://archive.org/details/Programming_the_65816/page/n175
- snes9x implementation of PHX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1878