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ASL (SPC700): Difference between revisions
From SnesLab
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Revision as of 05:58, 23 July 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 1C | 1 byte | 2 cycles | ||||
0B | 2 bytes | 4 cycles | |||||
1B | 2 bytes | 5 cycles | |||||
0C | 3 bytes | 5 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
ASL (Arithmetic Shift Left) is an SPC700 instruction that shifts its operand one bit to the left, more or less multiplying it by two. A zero is shifted into the least significant bit. The most significant bit is shifted into the carry flag.
See Also
External Links
- Official Super Nintendo development manual on ASL: Appendix C-7 of Book I