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RQM: Difference between revisions
From SnesLab
(acronym expansion) |
(see also Bit-Of-Confusion) |
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When clear, the DSP1 is busy. | When clear, the DSP1 is busy. | ||
=== See Also === | |||
* [[The Infamous Bit-Of-Confusion]] | |||
=== Reference === | === Reference === |
Revision as of 07:32, 23 July 2023
The RQM bit exists on the DSP1 as bit 15 of the status register. It might stand for "request message."
When set, it indicates that the DSP1 is ready to read or write.
When clear, the DSP1 is busy.
See Also
Reference
- page 3-4-2 of Book II of the official Super Nintendo development manual