We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
CALL (SPC700): Difference between revisions
From SnesLab
(more detail) |
(→See Also: JSR) |
||
Line 40: | Line 40: | ||
* [[TCALL]] | * [[TCALL]] | ||
* [[PCALL]] | * [[PCALL]] | ||
* [[JSR]] | |||
=== External Links === | === External Links === |
Revision as of 17:33, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | 3F | 3 bytes | 8 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CALL is an SPC700 instruction that calls a subroutine. The current program counter is pushed to the stack (high byte first, then low byte). Then the address following the opcode becomes the new value of the program counter.[2]
See Also
External Links
- Official Nintendo documentation on CALL: Appendix C-9 of Book I
- anomie's spc700 doc